Keith Sintay
He work on Hollywood block-buster like G.I. Joe, Open season, Star wars(on of the sequel)and Transformer.
- Key Poses
He strongly emphasizes on finding the key poses/ story-telling poses by looking at live action footage first then look for break downs or inbetween. - Highlights,the importance of position of SPINE and NECK which young animator almost forgot.
- Maya-animation trick
- Middle-mouse drag on the range slider is the quickest and easiest way to create breakdowns and in-betweens( this is cool)
- It is easier to re-time or adjust timing in graph editor.
- Never to hit spline button in the graph editor as it create overshoot(biggest enemy of CG animaiton), download and use Auto-tangent tool as an substitute for spline tangent link in the end.
- Websites
- Walt stanchfield,Master of strong drawing techniques http://animationpodcast.com/archives/2009/02/27/walt-stachfield-books/
- Principles of Animation
www.frankanddollie.com/ - Graph Editor Tool
www.comet-cartoons.com/melscripts.php
*above are not exact link which keith said in webnimar i think i note it down incorrectly but they are all directed to above web-sites.
Wayne Gilbert
- Start with Silhouette.
- character changes as Poster changes.
- Focus on personality of characters
- take time to understand the personality of characters.
- play a lot with characters before animating.
- Forget about animation, draw key poses what you want to see in animation.
- Force behind the movement should never leave mind.
- How animation get from one pose to another(key poses).
- Posing-Force, try to capture the personality of the character sketch.
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